

The toughest may be to record a kill with each gun in a single round. With just 12 achievements, none are all that difficult either. To the delight of many, Wrecking Zone has its own 500 gamerscore achievement list separate from the story mode. Crackdown 3 is a shoot-first game, and anyone who enjoys Wrecking Zone will certainly agree.

The game is really better for the destruction, however. It pays to think fast and consider your movements as it can mean life or death, but the game never slows down enough for you to be so thoughtful as to surgically tear down enemy structures. They're meant to provide a tactical element to Wrecking Zone - "Enemy hiding behind a wall? Blow up the wall!" - but in practice, the game just moves too quickly for you to ever put much thought into such actions. Much was made about that aforementioned cloud-based destruction and in the end, the results are just good, not great. If it gets those things, Wrecking Zone could turn it all around and be well worth the hard drive space. New weapons, Agents, and other goodies like cosmetic customization would help a lot too. It desperately needs more maps and modes at a minimum. Time will tell what kind of post-launch support Wrecking Zone receives. That means triple-jumping, double-dashing, and scaling walls (while they still stand) feels great and makes you think, ironically, maybe this game just needed more time in the studio. Platforming and shooting are as fun in the multiplayer as they are in the story, perhaps even more so since your Wrecking Zone Agents are fully equipped with the agility moves that your campaign Agent may still be chasing. At its best, it can actually be a lot of fun despite the myriad issues. Those sorts of rounds are the lowest of lows for Wrecking Zone.
CRACKDOWN 3 WRECKING ZONE FULL
A rough start may see several of your teammates scurrying off to start anew in a different lobby, leaving you outnumbered and as little more than a target dummy for the full team on the other end. Matchmaking also tends to take a long time and if anyone drops out of your team, you're left handicapped. I may sound like a hypocrite being so publicly in love with Sea of Thieves, another game without new loot to chase, but I think Crackdown is an experience that needs it as much as any other team-based shooter. Without any leveling system and just a small handful of guns in the game, it's hard to stay invested if you don't simply enjoy the jump-shooting at the heart of it all. It's an eyesore no matter the map on which you're competing - though they are at least interesting from a tactical perspective, offering some tremendous heights to reach and a floor-is-lava ground level. The context for this mode is an Agency training simulation, which sadly justifies the game's weird hologram buildings that stand in place of the physical structures when the much-touted cloud destruction leaves them leveled. Your objectives lack variety, as do the maps which include three brightly colored cityscapes barely distinguishable from each other. It has just two modes, Agent Hunt (think Kill Confirmed) and Territories (think Domination).
CRACKDOWN 3 WRECKING ZONE UPDATE
An upcoming update will fix this and there's no doubt the currently missing feature makes the developers cringe too, but it is a huge blemish on a game that doesn't need any more blemishes. To launch a AAA game without the ability to stay in a group with your friends is absurd. First, the well-publicized lack of any party options at launch feels unforgivable. Super-jumping around in vertically impressive maps with different weapon loadouts in five on five action was as fun as it should be, but before long the game's many flaws began to appear. My first few matches in Wrecking Zone gave off the impression that I'd enjoy my time much more with it than I did with the troubled sandbox story mode.
